A downloadable game

Buy Now$5.00 USD or more


Itchfunding sales available during Itchfunding period only and will the discount will slowly fade from 90% - 0% discount over a period of 3 months. (I guess, that means a daily drop of 1%.)

While you can play Witasy Express in as little as 1-2 hours, the longer you stay with Witasy Express the more the world will expand while you journey across the world. Discover new places and experience new content with every draw of your card.

Shoutout to another game released, Scopicity: https://sparuh.itch.io/scopicity
Do check it out for those interested in Solo Journaling Games.

Calling TTRPG Game Designers! Create a playable bookmark game jam: https://itch.io/jam/bookmark-microgame-jam


Witasy Express is a tabletop roleplaying game about exploring and experiencing wondrous sights while boarding a cruise-like train. Uses a standard 52 card deck. For 1+ players.

You are a normal office worker who had enough of work and decided to go on a long vacation until things got better. You went home after working the late night shift at the factory and were about to sleep but you couldn't.

So instead of going straight to bed, you decide to check the news. As soon as you turn on your television set you hear two newscasters talking excitedly about something called the "Witasy Express". 

They talked about how they would travel across continents without any stops or delays because of the amazing technology used by the Witasy corporation. 

After hearing these words, you suddenly realize what you need to do.

You want to travel. 

The core gameplay cycle revolves around a Character (you) traveling around the world with a budget. You’ll face encounters with other people, monsters, species, weird paranormal events, visit wondrous settlements, board a cruise-like train that takes you far from home, and hopefully maybe eventually set yourself up to live out your dreams of traveling.

You will need:
  • A deck of common playing cards (without Jokers)
  • A notebook (physical or digital)
  • A pen
  • Optional: Printer to print the game. (But you will need a password to unlock the printing and you can get that if you email at sparuh.com@gmail.com of dm me)

What formats does this come in?

  • An A4 in PDF form, meant to be read electronically, both as pages and spreads.
  • Coming Soon: A PDF version that is text-only for print-friendly version intended for printing on a home printer. Requires trimming down to size, and a stapler or something.

The final copy of Witasy Express will exist in two forms—a complete digital PDF copy of the game, and an approximately 150-page A4 softcover in full color.

Physical copies will also be made available at some point in the future (likely in drivethrurpg first before we look for a commercial solution) after the Itchfunding period.

Itchfunding Goals:

I'm changing the Itchfunding goals into just a goal for Witasy Express. It doesn't mean I'm giving up on making the game but instead of focusing on the funds. I think I'll continue to expand and make the game better without Itchfunding it. The funds are coming in slowly but too slowy. Everyone who has funded the game will still be entitled to the game's privilege but for now, I'm ending the sales and will be focusing on making the game better in my free time.

I'll be keeping the itchfunding information below:

I will need YOUR HELP to create supplements for Witasy Express settings inspired by many solo RPG journaling games before it. If fully funded, these stretch goals will provide approximately 150 pages of awesome contents!

Each goal will include its own supplement of arts, a new table, and more content!

Support Witasy Express to expand the World of Witasy and make it the game it should be! 

Below is an approximate of how I would spend the budget on:

  • All this would include graphic design, copy writing, expanding the lore, art, playtest, and a new table. These should take approximately $200 per stage.
  • $200 - A more robust in-train exploration (for when you want to stay in the train longer - or just stay in the train while watching the scenery)
    • Also includes a Train design, maybe a double decker train for exploration. So in-train exploration can be a short session by itself or skipped. (A Reward at the bottom of the page for whoever wants to the train to be named after them or name the train themself.)
  • $500 - A calendar, seasons, and weather system
  • $600 - Track and Station Creation System
  • $800 - Conversation System
  • $1000 - Exploration system beyond settlements/ Battle Encounter System
  • $1200 - Simple Battle System
  • $1400 - A character creation which will include some type of stats that will include a battle system
  • $1600 - Collection and Inventory System
  • $1800 - Trading System
  • $2200 - Design a deck of playing cards
  • $2500 - Flesh out the Witasy Lore
  • $2600 - Pre-made character
  • $2700 - Pre-made settlement
  • $2800 - Pre-made quests
  • $3000 - More Art!!
  • $3200 - Expand the current tables to include more prompts

I've tried Kickstarter but it wasn't available in my country, so instead of all-or-nothing crowdfunding, I opted to share my existing progress and made the game available as soon as possible.

The game will be made 'purchase only' at full price once the game reaches a 'mature' state. The current state of the game is made available to all so that everyone will get to play it.

Risks and challenges

I have a rough outline of what the final version will look like. It will also need a lot of work in fleshing out the flow of the game and the information within. 

There might be issues ensuring a speedy timeline with arts, copy, and layout design. Therefore, I'd likely take somewhere from 1 week to 2 weeks to complete each goal.

While this is also my first project running Itch.io, it is on a scale I have previously worked with. While I've spent the past several weeks preparing for the larger scale of Witasy Express, I will admit there might be some complexities in ensuring a smooth gameplay.

However, I will keep you informed and be very upfront throughout the process.

Difference between Demo and Full

The DEMO Version has a different ending mechanism as compared to the Full Game.

The Full Game will have a ‘Job Hunting Bulletin’ that will allow you to work while traveling.

You will be able to earn credits. With the Itchfund, I am planning to expand this by creating a trading mechanism that will allow you to trade and upgrade certain items. This is WIP.

The Full Game also includes more game complete and full-colored art.

CategoryPhysical game
Release date Sep 10, 2022
Rated 5.0 out of 5 stars
(6 total ratings)
Tagsdiceless, GM-Less, Itch Funding, journaling, micro-rpg, Narrative, Print & Play, Singleplayer, Solo RPG, Tabletop role-playing game
Average sessionA few hours


Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Witasy Gamebook v0.1.pdf 13 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copies!

[Only During Itchfunding period.]

Each copy of Witasy Express bought helps someone else grab a free copy if their budget doesn't enable them to pay the listed price.  I also will also add a free copy for every 5 star rating here on itchio!

If you're unable to budget for a copy of Witasy Express priced as listed, please claim one of these free copies for the community.

Download demo

Witasy Gamebook_Accessible_Version_Zero_Print Friendly.pdf 3 MB

Development log


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Hey there, is there any news to share on this game? I'm very fond of it so I thought I'd just check in and see if we're likely to get any of the proposed additions from the former itchfunding list in the foreseeable future :)

Hi Raconteur!

Thanks alot for downloading and playing the game! I really appreciate it.

For some updates... so far I've only managed to get it translated into Chinese, Arabic, and Spanish. I'll be releasing those this weekend. For add-ons unfortunately the work has been rather delayed. I'm experimenting with several exploration systems in-train and outdoor to include and might've just found something that I think would work. I'm testing it, and I think a mid-next month before I could release the add-on :(

But I am working on it whenever I'm able. I also want to make sure to deliver entire addons I've planned no matter how long it'll take. :D

Thanks for the support!

Thanks for the response, I appreciate it, I'll check back in now and again to see how its going :)

Hey Sparuh! 

This game look really cool and I am loving the idea. I was about the purchase the game, but before I do, I wanted to ask you a few questions. What state is the game in now (what percentage do you think the game is completed)? Is the PDF that's available for purchase currently a complete game. Or will it feel like it is missing something? How many pages is this book currently? 

Again, thanks for taking the time to answer!


The game itself was made to completion and the current state is complete.
I'd like to playtest it, balance some things out, and fix some typos, but that will take a long time. So I'd say it is complete but with future updates if there's any feedback. :D

There's also the demo version. Maybe you can try that one first. The demo version is pretty close to the finished version except the finished version is slightly more polished and with more content and it comes with pretty graphics :D

The artwork on this is so amazing! I am hoping to be able to push some funding to you soon for this amazing art and craft. Keep up the amazing work.


Thanks David!

It's really encouraging for me to hear it! Hope you enjoy the game and thanks again :D

Admin (1 edit) (+3)

Please be mindful of what jams you submit to, or you account may be limited from participating in jams.


You’ve submitted to a large number of jams, which is something we typically only see those who are spamming their game. Could you please take a moment to review all the jams you’ve submitted to, and remove your page if it’s not a good fit for the jam. Please reply to my comment to confirm once you’ve done this.


(2 edits)

Hi Leafo!

Sure. I will also be adding this submission straight to the project page. I did not remove any jams and reviewed each Jam and requirement fulfillment below:

  • TTRPG Accessibility Drive 2022!: Hosted by tim zee · #ttrpgaccessibilitydrive
    • The goal of the Jam is to create a repository of table-top games with clearly described accessible options so these products are easy to access for those who want to play them.
    • requirement is met with accesible version available.
  • Adventure Gamebook Jam: Hosted by Sophie Houlden · #GamebookJam
    • The goal of this jam is to make an Adventure Gamebook, these are much like the interactive fiction you know, but will often have more traditional RPG elements such as asking players to write on a character sheet or roll dice.
    • requirement met with this solo journaling game

I've complied with the rest.

Do you intend to make an earnest effort to release 19 more games during Sepjember?

I have the plan to. More like a few modules I'd like to try and release as a standalone game before compiling it into a bigger set of games. 

There's like 17 more days, so I need more than 1 game per day to make it happen :D wish me luck!

Check again~ there’s like 27 more days (and 4 hours) Just, yanno, try to start everything inside September.


Wait you're right! I didn't see the 2 extra weekend. :D

What a godsend. And here I was wrecking my brain on all the games I wanted to make.

I'll go a little less crazy... Thanks for letting me know!

Hi Leafo,

How are things on your side? I've made the review you've requested.

Hi Leafo, was wondering if you're there as you seem to be a moderator of sort. I've received a "Jams Submissions are limited..." recently after a period of inactivity in december. Was wondering what cause it as there's no reply from the moderator yet.