Pricing Model Issue + Started designing and planning for the next module: In-train Explorations


Hey fellow soloist,

It's been almost a week now and I've since made some progress and I'd like to share a little of that progress with everyone.

First, regarding the Game Jams, I've made an adjustment to the submissions and now it should be showing those that are related to what I envision the end of the game would be. I've seen some comments and adapted, got to learn this the hard way. Thanks for pointing it out, didn't know any issues about Game Jams. 

Another thing before I start the devlog for today. I think I made a mistake when I'm setting up the Itchfunding. I might try to adjust the pricing model and the downloadable asset around. If someone has a better way of setting up an Itchfunding please let me know. So far, I'm not really happy with the current model. Plus, I feel restricted in the sales, and rewards that I am offering. 

Besides that, thanks for the healthy and positive feedback! I'll be doing some marketing on this Itchfunding soon. So that is in the pipeline as I move the game forward. For those that are strict with the budget, get the digital version as soon as possible because the Itchfunding sales only last till the 25th of December 2022. Any longer than that it'll revert to the original price and you'll probably be able to snatch some community copies. A [DEMO Unit] is available to purchase at the bottom of the project page.


Here's the concept I'm running with. Likely most of the train should be double deckered which gives more chance for exploration and comes with enmities such as bars, restaurant and maybe some arcade rooms? 

Anyway, I've made some progress to the game's content: In-train explorations. I've attached some images and done some playtesting. It should be done in about two weeks. But boy, it does require a little adjustment on the gameplay and text around the book.

Till next time.

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